You are here

Embodying the dynamics in a game


Public Enemy #1 as Supreme Leader? (Part #7)


[Parts: First | Prev | All] [Links: To-K | From-K | From-Kx | Refs ]


There is an opportunity to provide a more fruitful context for the ongoing divisive dynamics within a game-like simulation. This could build creatively on interaction within the social media, open source software development, graphics, sonification -- and why not virtual reality, as it is now emerging. Possible dimensions to the elaboration of such a game might include:

  • enabling expression and juxtaposition of factual and counter-factual statements to reflect the pattern of assertion, accusation, denial, blame-gaming, and the like
  • providing a means through which radically contrasting framings could be meaningfully represented, whether:
    • as the righteous sense of what is unquestionably right and just
    • or as the negative framings of opponents with contrary understandings inspired by a sense of the deepest injustice
  • offering a strategic dimension to the game to allow for creative attacks and defence (reflective of higher orders of skill by which the opponent is surprised and off-footed, as characterized by:
  • enabling trending movements within the game to be presented with striking computer graphics (perhaps echoing flocking and swarming behaviour)
  • engaging familiarity with online gaming and its design to enable a high degree of group formation and participation, possibly with accumulation of points and rankings (or the inclusion of speculative betting)
  • enabling new kinds of analysis of the ongoing dynamics in the light of insights into complex system dynamics and catastrophe theory (or passing pattern representation of ball games and juggling)
  • incorporating a sense of drama and role-playing (perhaps recognizing the variety of roles, plots and dramatic twists)

Of particular interest would be any possibility of incorporating a surreal sense of paradox. In effect it would appear that engagement in the game necessitates framing any opponent negatively -- to whatever degree the implications of that projection are ignored as a form of mirroring. Reference to "progressives" in the above commentary is a problematic instance of this device.

A major dimension would be cultivation of the need to evolve the game design in response to new insight and emerging factors in the process of participation. In one sense it is the concept of such a game which is of value in its own right in offering a means of thinking coherently about the ongoing socio-political dynamic. In another sense it could be said that increasingly those dynamics are as much a game in their own right -- especially to the extent that they are primarily played out in the media and in representations of real events.

[Parts: First | Prev | All] [Links: To-K | From-K | From-Kx | Refs ]