Public Enemy #1 as Supreme Leader? (Part #7)
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There is an opportunity to provide a more fruitful context for the ongoing divisive dynamics within a game-like simulation. This could build creatively on interaction within the social media, open source software development, graphics, sonification -- and why not virtual reality, as it is now emerging. Possible dimensions to the elaboration of such a game might include:
Of particular interest would be any possibility of incorporating a surreal sense of paradox. In effect it would appear that engagement in the game necessitates framing any opponent negatively -- to whatever degree the implications of that projection are ignored as a form of mirroring. Reference to "progressives" in the above commentary is a problematic instance of this device.
A major dimension would be cultivation of the need to evolve the game design in response to new insight and emerging factors in the process of participation. In one sense it is the concept of such a game which is of value in its own right in offering a means of thinking coherently about the ongoing socio-political dynamic. In another sense it could be said that increasingly those dynamics are as much a game in their own right -- especially to the extent that they are primarily played out in the media and in representations of real events.[Parts: First | Prev | All] [Links: To-K | From-K | From-Kx | Refs ]